I had a lot of fun exhibiting with my startup team at SXSW Gaming and exploring the expo floor. We demoed one of their game jam prototypes called Stunt Mitch, a game wherein you manipulate a ramp by moving and rotating its angle to safely steer a van from side of the screen to the other.
It looks a lot like this:
There were an absurd amount of Oculus Rift games on the expo floor. If you haven’t read Ready Player One, go read it. Dev kits for the OR are pretty cheap, so my thought is to CrowdTilt one for my next birthday and start experimenting with filmmaking. I’m up for the challenge.
This indie game was epic: http://www.nidhogggame.com/
So was this one: http://dogginsgame.com/
I’m not certain what I can or can’t blog about re: work because it feels like we’re in a race with other filmmaking/video game teams to ship a unique 'game jam' web series. It’s a very interesting content model, tbh. There is of course Amnesia Fortnight 2014, which I intend to binge watch this weekend,and today Devolver Digital announced their plans to release a Super Game Jam web series. You watch webisodes and then play the games. Or play games and then watch the episode. Or do one and not the other. Maybe one day you’ll be able to watch an episode of Top Chef and then 3-D print the winning dishes out of edible material.
Anyway, I’m working almost seven days a week, in and out of conferences re: edits. The whiskey has run dry, alas.
A couple of things, non-work related:
- I finished the Austin Marathon
- Caught up on all episodes of Firefly and finished Serenity
- Go see The Wind Rises.
- Check out Saga, Vol. 1
- Documentary recommendation is Bronies.
- This song
Goals for this week are to consistently write for one hour each night and to finish reading Scott McCloud’s Understanding Comics. I have so many ideas for screenplays and short stories sitting in Evernote that if I could take just one of those ideas and finish a rough draft by next Monday, I’d be pleased. The basic idea would be to immediately allow people to read these rough drafts in order to iterate and make the next story in the series better. Let me put it this way: by focusing on learning milestones rather than a success/failure outcome, I am theoretically able to shorten the production loop each time for writing until I have a fully optimized product.
I think that’s how it works.